g_Player = 
{
    level = 10,
    comLevel = 1,
    comStar = 2,
    comValue = 0,
    items = {},
    equips = {}
    
    ,speed = 0
};

g_DataInit = 
{
    scene = nil,
    role = nil,
    nextArmature = nil;
    
    crashNode = {},
    crashCks = {},
    
    mapXy = {},
    skcds = {},
    moves = {},
    monsters = {},
    monsterQueue = {},
    mbullets = {},
    mcds = {};
    
    isRunning = false,
    operable = false,
    attackAble = true,
    skillAble = true,
    gameover = false,
    boss = false;

    move0X = 0,
    move0Y = 0,
    moveX = 0,
    moveY = 0,
    moveTp = 0,
};

g_Data = {
    crashNode = {},
};

